This week, I set out fixing as many of the issues as I could that the tester faced. I first made the health display in the top left bold, and made it flash when the player took damage. This was due to my tester finding difficult to see when the player took damage. I also edited the hitboxes of the toxic barrels and the player, as the player got stuck when moving left across the barrels.
I added some spikes below the level to make it easier to signify which areas would kill the player, and i added some transitions to make it easier to see when the player switched to the main level, and one to show when the player died, as shown below.
I added a second tutorial level, that implemented a collectible key that the player needs to collect before ending the tutorial. This added a different approach to the game, and an objective that wasn't just killing the boss.
I also added a speed powerup that, as the name suggests, speeds the player up for two seconds. I added it to make the tileset easier to traverse, and make the journey to the boss faster and easier. Besides, who doesn't love moving fast? I may adjust the time this powerup is active in the future.
I received much feedback from playtesters for this iteration, although most of it was bugs. In next week's iteration, I plan to fix these bugs, and adjust any other issues they faced. That's it for this week!
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