So for the second iteration, I went ahead and made the following changes:-
Adjusted tutorial to include a powerup (also shifted around placements of certain aspects of the level (jumping tutorial mainly))
Edited hitboxes of tileset
Fixed player getting stuck when pressing against tiles (increased jump strength(35 to 40 force), set friction to 0)
Reduced BGM volume significantly (100% -> 30%)
Changed requirement to end tutorial from exiting to the right, to killing the enemy
Added a powerup in main level
This was the version I gave for this week's playtesting.
Next week's iteration will contain some of, if not all of the proposed changes from my playtester, as well as continuing to implement new features from the list. I plan to add more features to the list, and some other things as well.
That's it for this week's post, see you next week!
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